Never really thought to go into that side of the game industry. Myself, I got my first Atari videogame console and was playing Defender at home. So, that was the earliest experience I had with being in an industry that was peripheral to games. ![]() So, I got into that side of it, and the other side of the entertainment industry were ride films, which aren't really games. That was on some of the first Pioneer video disc drives that allowed you to have fast skipping or parallel tracking. So, you would have your typical model spacecraft fly across the screen and you would have to shoot it down while it was moving and the player would detect whether you had shot it or not and then immediately skip to footage that would either show an explosion or keep going. That evolved to a point where we were shooting some footage for some of the earliest CD-ROM technologies that were simulator-oriented. I got involved with games actually back when I started a special effects company. And what we were putting together were more of the CD-ROM adventure-type games - I want to say themes and everything from what we used to call coffee-table media and edutainment and infotainment. But when people think of gaming, they think of more highly interactive experiences. The closest I got was the CD-ROM edutainment sector, which can involve games. Well, what's interesting is if someone were to ask me if I had ever been in the game industry I would have paused because I don't think of myself as having worked in the game industry. ![]() I'm 63 years old and I work in Berkeley, California, and I live in Oakland, California.
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